![]() This table alludes to the idea that there are 2 seperate ias calculations going on in d2r currently, and the game somehow picks one of them to use based on a certain factor. Pride after that /make charms prettier and you're pretty much done. After that, with more wealth, I would go Fort as the armor next, then second Grief PB. Get a torch (basically free for barbs), decent (but not high end) rest of your gear / charms as cheap as possible. Grief MH is the most important upgrade, by far, and Lawbringer with Treachery is an AWESOME starting point. It's a *great* starting point, but for the way most people play it needs a bit of tweaking. On P1, being able to consistently kill regular monsters with both hands is more important than the eventual proccing of decrep for higher boss types.Īt some point, I'll make a build guide based on that one and write this up more formally. I also use dual grief and point 1 point into WW for mobility and some area clear. ![]() The difference is enormous (particularly if you don't have a Pride. ![]() ![]() My take on this for low-playercount soloing is quite a bit different: Fortitude over treachery for sure. For example, treachery doesn't really proc in P1 if you have a grief. The other thing to know is that this guide is, despite its title, (not obviously) optimized for a very specific purpose: running Chaos / Worldstone Keep on "players 8" by creating a public game, opening a cow portal for everyone else, BOing for the others, and then doing his own thing.Īt players 1 (how most people play), I've found that the optimal choices re different. He gets some things wrong (for instance, str adding separately from the other off-weapon increases is just wrong). ![]()
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